| Design 3/4 stadium concepts for realistic VR baseball training app for 3D modelers to be modeled in 3D
| Create rough sketches in fast-paced environment
| Match games' visual style
| Remotely designed distinct low-poly props and environment in 2D for PC blockchain game and metaverse without supervision, using both traditional and digital mediums.
| Collaborated with Art Director and 3D artists through video calls to design assets that fit and sped up production 3D production pipeline with orthographs and callout sketches.
| Developed and defined strong visual style for 1 game location for 3D team to create future designs and assets for, by meshing real-world cultural references with unique ideas
| Taught live classes to online students remotely, helping them greatly improve their art in 90 minute classes.
| Topics taught include art fundamentals of digital painting & value/shading for beginners.
| Concepted & Designed Backgrounds/Environments, Creatures, Vehicles, Props, & UI for
Brigands mobile game.
| Created 75+ Unity Implemented Assets.
| Collaborated with story, programming, & music teams to release game on Google Play & Apple
Store.
| Designed & published Brigands Art Book.
Concept designer for main character of indie game, Zero Strain. Created a character sheet including: full turn around, expressions + pose page, clothing call outs and wardrobe function.
Background artist for "Age of Arcadia" online comic. Created highly detailed backgrounds for selected panels, ranging from splash pages to small panels.
Created original poster based on "Charlie and the Chocolate Factory" 2005 film, for Fandango's "I Love Movies" Art show.