Area 1 screenshot of Gasbag Towne. This is the first level in the mobile game Brigands, done for Studio Melusine.
I was in charge of the environment designs and UI, along with half of the enemy designs. As this is a steampunk-meets-pirates arcade shooter, I designed the buildings for this area as shoddy, welded together shacks with pipes, metal parts, and orange-reddish hues for a musty look. This area isn't one of the fancier places in town. So, I wanted to make some of the buildings feel unstable and clustered, like they could break at any minute. The residents find whatever leftover mechanical parts they can from the scrap yard and meld it together. The pirate-style elements I added include treasure chests dangling from air balloons, giant hooks, and wooden elements.
The images show in-game screenshots, some game-ready final assets, and my concept process.
*Scenes put together in Unity by Maaz Baig
*Player ship, jewels, parrots, and pirates done by Ash Kleczka