Brigands Mobile Game: Zones 1-3 Environment Ideations, Linework, & Assets + UI + Screenshots
Gasbag Town Ideations, linework, and color study

Gasbag Town Ideations, linework, and color study

Gasbag Town Assets

Gasbag Town Assets

Gasbag Town In-Game Screenshot with UI Elements

Gasbag Town In-Game Screenshot with UI Elements

Zone 2: Archipela Fortress Screenshot

Zone 2: Archipela Fortress Screenshot

Zone 2 Environment Asset Ideations

Zone 2 Environment Asset Ideations

Zone 2 Environment Linework

Zone 2 Environment Linework

Zone 2 Final Assets

Zone 2 Final Assets

Zone 3: Deserted Disc In-Game Screenshot

Zone 3: Deserted Disc In-Game Screenshot

Zone 3 Environment Concept Sketches Set 1

Zone 3 Environment Concept Sketches Set 1

Zone 3 Environment Concept Sketches Set 2

Zone 3 Environment Concept Sketches Set 2

Zone 3 Linework

Zone 3 Linework

Player Weapons Screen

Player Weapons Screen

Player Menu Screen

Player Menu Screen

UI Assets

UI Assets

Area 1 screenshot of Gasbag Towne. This is the first level in the mobile game Brigands, done for Studio Melusine.

I was in charge of the environment designs and UI, along with half of the enemy designs. As this is a steampunk-meets-pirates arcade shooter, I designed the buildings for this area as shoddy, welded together shacks with pipes, metal parts, and orange-reddish hues for a musty look. This area isn't one of the fancier places in town. So, I wanted to make some of the buildings feel unstable and clustered, like they could break at any minute. The residents find whatever leftover mechanical parts they can from the scrap yard and meld it together. The pirate-style elements I added include treasure chests dangling from air balloons, giant hooks, and wooden elements.

The images show in-game screenshots, some game-ready final assets, and my concept process.

*Scenes put together in Unity by Maaz Baig
*Player ship, jewels, parrots, and pirates done by Ash Kleczka