Biome Gems | Life Force Games
Final Designs

Final Designs

Turnarounds and Materials

Turnarounds and Materials

Initial Concepts

Initial Concepts

Detail Blockins

Detail Blockins

Color Tests and Blockins

Color Tests and Blockins

Game production art created for startup Life Force Games studio to be used as upgradeable player-interactive props and UI. Designed and concepted 3 Gem prop designs in a lo fi, low poly art style from loose sketches to final renders. Each gem is based on a different environment / biome using LFG's color and style guides.

Each gem has a strong silhouette based on its environment and is made of 3 materials each- Crystal, Gem, and a piece of the biome (ie. sand, snow, or stone):

A. Tropical Beach - Coastal region with sandy beaches, blue waters, and Pirate influences
B. Frozen Tundra - Cold region with mountains, heavy snowfall, and Viking influences
C. Jungle Gem - Jungle region with lush but toxic vegetation, waterfalls, and Mayan cultural influences

Guidelines for each gem:

| Strong, Unique Silhouette in a shape alluding to each Biome yet be abstract/natural-looking
| 3 Colors Consisting of a Gem, Crystal, and 1 Environment Material based off Biome - Crystal and Gem are Dominant Materials
| Be/Have a Unique Symbol Embedded from Biome into Gem
| Low Fidelity Design
| Low Poly Design
| Low Contrast
| No Circles or Curves - Needs to have edges and straight lines
| Be Able to Fit in Square for UI
| Have Blocky / Caricatured Proportions
| Must Be Readable at Very Small Scale

Page 2 shows side and 3/4 views as requested, along with materials. Pages 3-5 show my process with initial concepts, details, and color tests for each gem. This was my first work done at LFG.

It was such an incredible and fun experience meeting and collaborating with everyone remotely. Huge thanks to LFG for this amazing opportunity! It was a pleasure working with everyone.

*Copyright Life Force Games 2022 | Used with Permission